TY - GEN
T1 - Virtual Reality Experience and Motion Sickness in Construction Human-Robot Collaboration Learning
AU - Onososen, Adetayo
AU - Musonda, Innocent
AU - Moyo, Thembani
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025
Y1 - 2025
N2 - VR offers an immersive and interactive environment that enhances learning experiences, particularly in complex domains like HRC. By simulating realistic scenarios, individuals can gain practical skills without real-world risks. Customizable training scenarios cater to learners’ specific needs, and remote collaboration facilitates participation regardless of physical location, thereby enhancing learning outcomes, mitigating risks, and improving cost-effectiveness. However, the adoption of VR in sectors like architecture, engineering, and construction remains limited, partly due to challenges such as motion sickness. Symptoms like nausea, dizziness, headache, and eyestrain can arise from the sensory conflicts inherent in VR experiences. While technological advancements have mitigated some side effects, understanding how users with varying levels of VR experience respond differently to these technologies remains crucial. This study investigates motion sickness issues in HRC learning to enhance user experiences. Through a mixed-methods approach, combining qualitative and quantitative analyses, the research identifies and prioritizes symptoms experienced during VR interactions. Results reveal a predominance of male skilled operators with limited prior VR experience. General discomfort, dizziness, headache, difficulty focusing, and nausea emerge as top symptoms, highlighting challenges in VR usage for HRC learning. Efforts to design VR devices and experiences that minimize discomfort are essential to improve user acceptance and engagement. Strategies such as incorporating breaks and limiting exposure duration can alleviate symptoms and enhance overall user experience. By addressing motion sickness and associated discomforts, VR technology can realize its full potential in enhancing human-robot collaboration and learning in the construction industry and beyond.
AB - VR offers an immersive and interactive environment that enhances learning experiences, particularly in complex domains like HRC. By simulating realistic scenarios, individuals can gain practical skills without real-world risks. Customizable training scenarios cater to learners’ specific needs, and remote collaboration facilitates participation regardless of physical location, thereby enhancing learning outcomes, mitigating risks, and improving cost-effectiveness. However, the adoption of VR in sectors like architecture, engineering, and construction remains limited, partly due to challenges such as motion sickness. Symptoms like nausea, dizziness, headache, and eyestrain can arise from the sensory conflicts inherent in VR experiences. While technological advancements have mitigated some side effects, understanding how users with varying levels of VR experience respond differently to these technologies remains crucial. This study investigates motion sickness issues in HRC learning to enhance user experiences. Through a mixed-methods approach, combining qualitative and quantitative analyses, the research identifies and prioritizes symptoms experienced during VR interactions. Results reveal a predominance of male skilled operators with limited prior VR experience. General discomfort, dizziness, headache, difficulty focusing, and nausea emerge as top symptoms, highlighting challenges in VR usage for HRC learning. Efforts to design VR devices and experiences that minimize discomfort are essential to improve user acceptance and engagement. Strategies such as incorporating breaks and limiting exposure duration can alleviate symptoms and enhance overall user experience. By addressing motion sickness and associated discomforts, VR technology can realize its full potential in enhancing human-robot collaboration and learning in the construction industry and beyond.
KW - Collaboration
KW - Human-Robot
KW - Learning
KW - Motion Sickness
KW - Robotics
KW - Training
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=105002401404&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-87364-5_50
DO - 10.1007/978-3-031-87364-5_50
M3 - Conference contribution
AN - SCOPUS:105002401404
SN - 9783031873638
T3 - Lecture Notes in Civil Engineering
SP - 599
EP - 610
BT - Advances in Information Technology in Civil and Building Engineering - Proceedings of ICCCBE 2024
A2 - Francis, Adel
A2 - Miresco, Edmond
A2 - Melhado, Silvio
PB - Springer Science and Business Media Deutschland GmbH
T2 - 20th International Conference on Computing in Civil and Building Engineering, ICCCBE 2024
Y2 - 25 August 2024 through 28 August 2024
ER -