TY - JOUR
T1 - Violent Video Games Play and Adolescent Students’ Aggressive Behaviour
T2 - Are they Significantly Related?
AU - Nwajiuba, Chinyere A.
AU - Eseadi, Chiedu
AU - Onwuasoanya, Paul N.
AU - Anyaegbunam, Emenike N.
AU - Nji, Godfrey Chinweike
AU - Onwudinjo, Oluchi Queen
AU - Uwakwe, Rowland C.
AU - Awoke, Ngozi
AU - Mezieobi, Kelechi
AU - Eskay, Michael
N1 - Publisher Copyright:
© 2019 Medwell Journals. All Rights Reserved.
PY - 2019
Y1 - 2019
N2 - Using a correlational research design, this study ascertained the relationship between violent video games play and aggressive behaviour among adolescent students in Onitsha Education Zone of Anambra state, Nigeria. The population of this study comprised of 34472 adolescent students in the public secondary schools in the Education Zone. The participants of this study were 603 adolescent students. Two data collection instruments were used in this study. To answer the research question, Pearson product moment correlation was used while simple linear regression statistic was usedto test the hypothesis. Results showed that the relationship between playing violent video games and aggressive behaviour among the adolescent students is very high. Violent video games play positively correlated with aggressive behaviour among adolescent students. The results further indicated that a statistically signifie ant relationship exist between violent video games play and aggressive behaviour among the adolescent students.
AB - Using a correlational research design, this study ascertained the relationship between violent video games play and aggressive behaviour among adolescent students in Onitsha Education Zone of Anambra state, Nigeria. The population of this study comprised of 34472 adolescent students in the public secondary schools in the Education Zone. The participants of this study were 603 adolescent students. Two data collection instruments were used in this study. To answer the research question, Pearson product moment correlation was used while simple linear regression statistic was usedto test the hypothesis. Results showed that the relationship between playing violent video games and aggressive behaviour among the adolescent students is very high. Violent video games play positively correlated with aggressive behaviour among adolescent students. The results further indicated that a statistically signifie ant relationship exist between violent video games play and aggressive behaviour among the adolescent students.
KW - adolescent students
KW - Aggressive behaviour
KW - Education Zone
KW - gender
KW - violent video games
KW - _____________relationship
UR - https://www.scopus.com/pages/publications/85108587210
U2 - 10.36478/JEASCI.2019.10426.10429
DO - 10.36478/JEASCI.2019.10426.10429
M3 - Article
AN - SCOPUS:85108587210
SN - 1819-6608
VL - 14
SP - 10426
EP - 10429
JO - ARPN Journal of Engineering and Applied Sciences
JF - ARPN Journal of Engineering and Applied Sciences
IS - Special Issue 8
ER -