Social learning methods in board game agents

Vukosi N. Marivate, Tshilidzi Marwala

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

14 Citations (Scopus)

Abstract

This paper discusses the effects of social learning in training of game playing agents. The training of agents in a social context instead of a self-play environment is investigated. Agents that use the reinforcement learning algorithms are trained in social settings. This mimics the way in which players of board games such as scrabble and chess mentor each other in their clubs. A Round Robin tournament and a modified Swiss tournament setting are used for the training. The agents trained using social settings are compared to self play agents and results indicate that more robust agents emerge from the social training setting. Higher state space games can benefit from such settings as diverse set of agents will have multiple strategies that increase the chances of obtaining more experienced players at the end of training. The Social Learning trained agents exhibit better playing experience than self play agents. The modified Swiss playing style spawns a larger number of better playing agents as the population size increases.

Original languageEnglish
Title of host publication2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
Pages323-328
Number of pages6
DOIs
Publication statusPublished - 2008
Externally publishedYes
Event2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 - Perth, WA, Australia
Duration: 15 Dec 200818 Dec 2008

Publication series

Name2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008

Conference

Conference2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
Country/TerritoryAustralia
CityPerth, WA
Period15/12/0818/12/08

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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