Regex parser II: Teaching regular expression fundamentals via educational gaming

Ariel Rosenfeld, Abejide Ade-Ibijola, Sigrid Ewert

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Citations (Scopus)

Abstract

We present an educational game that is expected to improve the teaching of and stimulate the interest in regular expressions. The game generates regular expressions using pseudo-random numbers and predefined templates and asks the player to provide strings that are in the language corresponding to the given regular expression while a timer counts down. Points in the game are awarded on how many strings the player was able to enter before time runs out (The game, which requires the JRE, is available via http://bit.ly/RegexParserII).

Original languageEnglish
Title of host publicationICT Education - 46th Annual Conference of the Southern African Computer Lecturers Association, SACLA 2017, Revised Selected Papers
EditorsJanet Liebenberg, Stefan Gruner
PublisherSpringer Verlag
Pages99-112
Number of pages14
ISBN (Print)9783319696690
DOIs
Publication statusPublished - 2017
Event46th Annual Conference of the Southern African Computer Lecturers’ Association, SACLA 2017 - Magaliesburg, South Africa
Duration: 3 Jul 20175 Jul 2017

Publication series

NameCommunications in Computer and Information Science
Volume730
ISSN (Print)1865-0929

Conference

Conference46th Annual Conference of the Southern African Computer Lecturers’ Association, SACLA 2017
Country/TerritorySouth Africa
CityMagaliesburg
Period3/07/175/07/17

Keywords

  • Computer science education
  • Educational games
  • Regular expressions

ASJC Scopus subject areas

  • General Computer Science
  • General Mathematics

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