TY - GEN
T1 - Obsessive UX
T2 - 8th IEEE International Conference for Convergence in Technology, I2CT 2023
AU - Pandey, Garvitraj
AU - Bhasin, Dishita
AU - Thakur, Prabhat
AU - Gonge, Sudhanshu
AU - Joshi, Rahul
AU - Kotecha, Ketan
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - User Experience (UX) is a vast and inclusive field. No product is remained untouched by modern design sensibilities. In a vast spectrum, user experience mainly targets managing a person's behavior, attitudes, and emotions toward any product. UX specialists work with users' pain points and investigate ways to solve the particular problem and create feasible solutions. The product with which the user is emotionally attached builds significant legitimacy and contributes toward the product's business growth. Nowadays, it is significant to work for product teams across the globe to work on results and studies that help address common experience & interface design problems that clearly express the natural character of the product. The relationship between psychology and design in development goes hand in hand. The emotional attraction of the user determines a customer's attraction toward a product. This paper overall focus on how one can build a customer-obsessed product that makes them emotionally attached to it. Further, the paper depicts some important frameworks and heuristic evaluation processes that work toward product success. This paper will serve as a handbook to UX designers across the globe in building the most iconic and memorable brand elements.
AB - User Experience (UX) is a vast and inclusive field. No product is remained untouched by modern design sensibilities. In a vast spectrum, user experience mainly targets managing a person's behavior, attitudes, and emotions toward any product. UX specialists work with users' pain points and investigate ways to solve the particular problem and create feasible solutions. The product with which the user is emotionally attached builds significant legitimacy and contributes toward the product's business growth. Nowadays, it is significant to work for product teams across the globe to work on results and studies that help address common experience & interface design problems that clearly express the natural character of the product. The relationship between psychology and design in development goes hand in hand. The emotional attraction of the user determines a customer's attraction toward a product. This paper overall focus on how one can build a customer-obsessed product that makes them emotionally attached to it. Further, the paper depicts some important frameworks and heuristic evaluation processes that work toward product success. This paper will serve as a handbook to UX designers across the globe in building the most iconic and memorable brand elements.
KW - Heuristic Evaluation
KW - Human Computer Interaction (HCI)
KW - Product Design
KW - User Experience (UX)
KW - User Interface Design (UID)
UR - http://www.scopus.com/inward/record.url?scp=85161304438&partnerID=8YFLogxK
U2 - 10.1109/I2CT57861.2023.10126483
DO - 10.1109/I2CT57861.2023.10126483
M3 - Conference contribution
AN - SCOPUS:85161304438
T3 - 2023 IEEE 8th International Conference for Convergence in Technology, I2CT 2023
BT - 2023 IEEE 8th International Conference for Convergence in Technology, I2CT 2023
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 7 April 2023 through 9 April 2023
ER -