Mining and crafting a game to teach research methodology

Carl Marnewick, Jacqui Chetty

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

Gamification is used in various disciplines to elucidate complex problems. These disciplines are typically the science, technology, engineering, and mathematics disciplines. It is not known whether gamification can be used to teach research methodology. MinecraftEDU was used to create games to explain the various concepts within research methodology. The purpose was to force students to engage with the theory and literature and create a game based on their insights. An analysis of the students’ feedback indicates that they preferred this method to more traditional lectures. Although they experienced initial problems with the MinecraftEDU environment, the overall experience was perceived as positive. The results indicate that gamification can be used to teach research methodology, but more research is needed to determine how game elements can be incorporated into a research methodology game.

Original languageEnglish
Article number62
JournalInternational Journal of Educational Technology in Higher Education
Volume18
Issue number1
DOIs
Publication statusPublished - Dec 2021

Keywords

  • Gamification
  • MinecraftEDU
  • Qualitative
  • Research methodology
  • Research onion
  • South Africa

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

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