Media, interactive audiences, and the virtual. Next generation narratives

Damien R. Tomaselli, Keyan G. Tomaselli

Research output: Contribution to journalArticlepeer-review

Abstract

New Techno Humanities targets the creative aspect of the humanities still to be fully recognized in the established classification and methodology of disciplines. This article embraces the practical extension of the latest scientific and technological methods that are starting to emerge within what is increasingly being called the Fourth Industrial Revolution. As a launching pad for this special edition of this new journal, our article maps a forum for transdisciplinary discussion and in-depth analysis on the nature and development of humanities, as well as the latter‘s interface with other disciplines, as they are being shaped by new technologies, new analytical languages, new software and new creative and analytical participatory paradigms. This article provides an overview of the volume as a whole.

Original languageEnglish
Pages (from-to)103-107
Number of pages5
JournalNew Techno Humanities
Volume2
Issue number2
DOIs
Publication statusPublished - Dec 2022

Keywords

  • 4th Industrial revolution
  • Immersive technologies
  • Video gaming
  • Virtual reality

ASJC Scopus subject areas

  • Linguistics and Language
  • Social Sciences (miscellaneous)

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