TY - GEN
T1 - Interactive learning of factual contents using a game-like quiz
AU - Ade-Ibijola, Abejide
AU - Aruleba, Kehinde
N1 - Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - Computer games are widely recognised for the attention they get from their players. Beyond mere games are ‘serious games’ created to teach specific subjects or concepts. Arguably, two of the most addictive mechanisms in serious games are: the scoring design, and the game interface. These mechanisms have been proven to increase the interest of players in such games, balancing their learning experience with the fun. Quiz systems, by contrast, are mere educational tools with little or no interesting devices. In this paper we propose a new classification for some mid-point between serious games and quiz systems, suggesting an ‘equilibrium’ by adding some fun and keeping the educational content of quiz systems. We also describe the development of a new quiz system designed with Abeced. It is designed with game-like interactive feedback mechanisms for testing students on factual contents across different subjects. Abeced, mimicking most serious games, is designed with an interesting interface and a voice feedback to enhance students’ learning experience. Students found Abeced very interesting because of its embedded game-like features.
AB - Computer games are widely recognised for the attention they get from their players. Beyond mere games are ‘serious games’ created to teach specific subjects or concepts. Arguably, two of the most addictive mechanisms in serious games are: the scoring design, and the game interface. These mechanisms have been proven to increase the interest of players in such games, balancing their learning experience with the fun. Quiz systems, by contrast, are mere educational tools with little or no interesting devices. In this paper we propose a new classification for some mid-point between serious games and quiz systems, suggesting an ‘equilibrium’ by adding some fun and keeping the educational content of quiz systems. We also describe the development of a new quiz system designed with Abeced. It is designed with game-like interactive feedback mechanisms for testing students on factual contents across different subjects. Abeced, mimicking most serious games, is designed with an interesting interface and a voice feedback to enhance students’ learning experience. Students found Abeced very interesting because of its embedded game-like features.
KW - Abeced
KW - Game-like quiz
KW - Quiz systems
KW - Serious games
UR - http://www.scopus.com/inward/record.url?scp=85059802650&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-05813-5_19
DO - 10.1007/978-3-030-05813-5_19
M3 - Conference contribution
AN - SCOPUS:85059802650
SN - 9783030058128
T3 - Communications in Computer and Information Science
SP - 285
EP - 298
BT - ICT Education - 47th Annual Conference of the Southern African Computer Lecturers’ Association, SACLA 2018, Revised Selected Papers
A2 - Suleman, Hussein
A2 - Gruner, Stefan
A2 - Kabanda, Salah
PB - Springer Verlag
T2 - 47th Annual Conference of the Southern African Computing Lecturers Association, SACLA 2018
Y2 - 18 June 2018 through 20 June 2018
ER -