TY - GEN
T1 - Immersive Virtual Work Integrated Learning
T2 - 18th Global Conference on Sustainable Manufacturing, GCSM 2022
AU - Dlamini, Nokulunga Zamahlubi
AU - Mpofu, Khumbulani
AU - Ramatsetse, Boitumelo
AU - Makinde, Olusambo
N1 - Publisher Copyright:
© 2023, The Author(s).
PY - 2023
Y1 - 2023
N2 - Undergraduate students pursuing their studies in the engineering discipline in higher education institutions (HEI) are expected to complete their work integrated learning (WIL) component as part of their curriculum. This is a compulsory module traditionally performed in the workplace environment over a specified time. However, with the scarcity of placement-based WIL, as well as the Covid-19 pandemic, there has been a reduction in the intake of students to accomplish their studies. This paper presents, a human centered design (HCD) model for developing an immersive virtual reality (IVR) rendered with an HTC Vive Pro head mounted display (HMDs) platform capable of training industrial engineering undergraduate students on the manufacturing procedure of rail components using a reconfigurable guillotine shear and bending press machine (RGS&BPM) as part of the set of immersive virtual work integrated learning (IVWIL) activities. The study explores current literature and the HCD approach to designing and developing the immersive interactive training platform. It highlights the important aspects of the development of the immersive virtual environment and recommends future work.
AB - Undergraduate students pursuing their studies in the engineering discipline in higher education institutions (HEI) are expected to complete their work integrated learning (WIL) component as part of their curriculum. This is a compulsory module traditionally performed in the workplace environment over a specified time. However, with the scarcity of placement-based WIL, as well as the Covid-19 pandemic, there has been a reduction in the intake of students to accomplish their studies. This paper presents, a human centered design (HCD) model for developing an immersive virtual reality (IVR) rendered with an HTC Vive Pro head mounted display (HMDs) platform capable of training industrial engineering undergraduate students on the manufacturing procedure of rail components using a reconfigurable guillotine shear and bending press machine (RGS&BPM) as part of the set of immersive virtual work integrated learning (IVWIL) activities. The study explores current literature and the HCD approach to designing and developing the immersive interactive training platform. It highlights the important aspects of the development of the immersive virtual environment and recommends future work.
KW - Higher education institutions
KW - Human centered design
KW - Immersive virtual work integrated learning
KW - Virtual reality
KW - Work integrated learning
UR - https://www.scopus.com/pages/publications/85161470671
U2 - 10.1007/978-3-031-28839-5_95
DO - 10.1007/978-3-031-28839-5_95
M3 - Conference contribution
AN - SCOPUS:85161470671
SN - 9783031288388
T3 - Lecture Notes in Mechanical Engineering
SP - 854
EP - 861
BT - Manufacturing Driving Circular Economy - Proceedings of the 18th Global Conference on Sustainable Manufacturing
A2 - Kohl, Holger
A2 - Seliger, Günther
A2 - Dietrich, Franz
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 5 October 2022 through 7 October 2022
ER -