Immersive Education: Exploring the Combination of New Technology and Virtual Reality in Real-Time Teaching

Artwell Regis Muzata, Ghanshyam Singh, Mikhail Sergeevich Stepanov, Innocent Musonda

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The revolutionary possibilities of combining virtual reality (VR) with the latest innovations like augmented reality (AR), artificial intelligence (AI), and natural language processing (NLP) in the classroom are examined in this paper. It looks at how virtual reality improves immersive learning settings by enabling participants to explore virtual worlds, interact with digital design, and play games, which helps them comprehend and remember complicated topics better. The article also emphasises how technology developments like more compact headgear and haptic feedback systems have democratised virtual reality and made immersive educational experiences more widely available. This paper describes how VR's combination with other technologies is changing classroom instruction through an analysis of present trends, difficulties, and potential developments. It also provides case studies and empirical findings to help guide the adoption of VR-enhanced learning in educational contexts.

Original languageEnglish
Title of host publicationInternational Conference on Electrical and Computer Engineering Researches, ICECER 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798331539733
DOIs
Publication statusPublished - 2024
Event2024 International Conference on Electrical and Computer Engineering Researches, ICECER 2024 - Gaborone, Botswana
Duration: 4 Dec 20246 Dec 2024

Publication series

NameInternational Conference on Electrical and Computer Engineering Researches, ICECER 2024

Conference

Conference2024 International Conference on Electrical and Computer Engineering Researches, ICECER 2024
Country/TerritoryBotswana
CityGaborone
Period4/12/246/12/24

Keywords

  • Artificial Intelligence (AI)
  • Augmented Reality (AR)
  • Natural Language Processing (NLP)
  • Virtual learning environments (VLE)
  • Virtual Reality (VR)
  • Virtual reality-based training systems (VRTS)

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Science Applications
  • Decision Sciences (miscellaneous)
  • Energy Engineering and Power Technology
  • Electrical and Electronic Engineering
  • Safety, Risk, Reliability and Quality
  • Modeling and Simulation
  • Instrumentation

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