Harnessing Unreal Engine for the Development of Extended Reality Platforms for Remote Building Management

Olushola Akinshipe, Clinton Aigbavboa

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In the current era of digital transformation within the built environment, Extended Reality (XR) technologies offer new ways to manage buildings remotely. This study explores and justifies the use of Unreal Engine as a suitable environment for developing XR applications for remote building monitoring and control. Unreal Engine’s real-time rendering capabilities, advanced physics simulation, Blueprint visual scripting, and support for multi-user collaboration make it a compelling choice for engineering realistic, interactive, and data-driven virtual environments. The study presents a practical case study in which a prototype XR platform was designed and created using Unreal Engine to simulate and monitor building operations. The platform integrates architectural models and live IoT sensor data to create an XR platform, enabling users to interact with systems. The study established some key insights from the development process. This includes the usefulness of Blueprint scripting for non-programmers, the importance of real-time collaboration tools, and the value of photorealistic rendering in boosting multiple stakeholder engagement. Findings from the study suggest that Unreal Engine XR platforms can be useful in varying degrees of complexity, from a simple tool for visualisation to comprehensive decision-making and support systems. The study recommended that Unreal Engine can be used more in implementing smart building initiatives. Also, the industry will benefit from further research into long-term use, scalability, and integration with IoT and AI technologies. Ultimately, this study reinforces the possibility of the engine’s role in supporting smarter, more connected, and more responsive building environments.

Original languageEnglish
Title of host publicationProceedings of the Future Technologies Conference, FTC 2025, Volume 4
EditorsKohei Arai
PublisherSpringer Science and Business Media Deutschland GmbH
Pages508-522
Number of pages15
ISBN (Print)9783032079916
DOIs
Publication statusPublished - 2026
EventFuture Technologies Conference, FTC 2025 - Munich, Germany
Duration: 6 Nov 20257 Nov 2025

Publication series

NameLecture Notes in Networks and Systems
Volume1678 LNNS
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

ConferenceFuture Technologies Conference, FTC 2025
Country/TerritoryGermany
CityMunich
Period6/11/257/11/25

Keywords

  • Augmented Reality (AR)
  • Building management
  • Extended Reality (XR)
  • Immersive technologies
  • Unreal engine
  • Virtual Reality (VR)

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Signal Processing
  • Computer Networks and Communications

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