GPU DEM simulations and experimental studies of ball milling process for various particle shapes

Patrick Pizette, N. Govender, N. E. Abriak, Daniel N. Wilke

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

This work describes a comparative study on the milling process modelled by Discrete Element Method and lab-scale experiments. In particular, analogical complex granular media with spherical and polyhedral shaped particles have been used to support the development of Blaze-DEM GPU, which is graphical processor unit (GPU) based computing framework for convex polyhedral particle shapes. DEM simulations and experiments were performed for several filling rate, rotational speed and shaped particles. The experimental and DEM surface profiles are in good agreement that include avalanching, rolling, cascading and cataracting, The various flow regimes have been validated. The GPU allows for the computational efficient simulation of large numbers of particles or more complex polyhedral shaped particles. We consider the dodecahedron in this study. Therefore, GPU based DEM simulation conducted appropriately allows for large-scale industrial investigations to be conducted.

Original languageEnglish
Title of host publicationProceedings of the 7th International Conference on Discrete Element Methods
EditorsXikui Li, Yuntian Feng, Graham Mustoe
PublisherSpringer Science and Business Media, LLC
Pages1345-1352
Number of pages8
ISBN (Print)9789811019258
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event7th International Conference on Discrete Element Methods, DEM7 2016 - Dalian, China
Duration: 1 Aug 20164 Aug 2016

Publication series

NameSpringer Proceedings in Physics
Volume188
ISSN (Print)0930-8989
ISSN (Electronic)1867-4941

Conference

Conference7th International Conference on Discrete Element Methods, DEM7 2016
Country/TerritoryChina
CityDalian
Period1/08/164/08/16

ASJC Scopus subject areas

  • General Physics and Astronomy

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