TY - JOUR
T1 - Gender as a Moderator in the Relationship betw een Violent Video Games Play and Aggressive Behaviour among In-School Adolescents
AU - Anyaegbunam, Emenike N.
AU - Eseadi, Chiedu
AU - Nwajiuba, Chinyere Augusta
AU - Onwuasoanya, Paul N.
AU - Onwudinjo, Oluchi Queen
AU - Uwakwe, Rowland C.
AU - Awoke, Ngozi
AU - Agboti, Iheanacho Christian
AU - Nji, Godfrey Chinweike
AU - Eskay, Michael
N1 - Publisher Copyright:
© 2019 Medwell Journals. All Rights Reserved.
PY - 2019
Y1 - 2019
N2 - The purpose of this study was to as certain if gender is a moderator in the relationship between violent video games play and aggressive behaviour among in-school adolescents in Nigeria. The study employed correlational survey design. The study was conducted among in-school adolescents in Onitsha Education Zone of Anambra State, Nigeria. The sample size was 603 in-school adolescents comprising of 348 male and 255 female students in senior secondary class two. The Violent Video Games Questionnaire (VVGQ) and In-School Adolescents’ Aggressive Behaviour Questionnaire (IAABQ) were used for data collection. Mean, partial correlation and chart were used to interpret the research questions while linear regression analysis was used to test the hypothesis at 0.05 probability level. Results revealed that the extent to which gender moderates the relationship between violent video games play and aggressive behaviour among in-school adolescents is very high. It was also found that gender is a significant moderator in the relationship between violent video games play and aggressive behaviour among in-school adolescents. Future research could investigate the influence of violent video games on in-school adolescent’s academic achievement orientation.
AB - The purpose of this study was to as certain if gender is a moderator in the relationship between violent video games play and aggressive behaviour among in-school adolescents in Nigeria. The study employed correlational survey design. The study was conducted among in-school adolescents in Onitsha Education Zone of Anambra State, Nigeria. The sample size was 603 in-school adolescents comprising of 348 male and 255 female students in senior secondary class two. The Violent Video Games Questionnaire (VVGQ) and In-School Adolescents’ Aggressive Behaviour Questionnaire (IAABQ) were used for data collection. Mean, partial correlation and chart were used to interpret the research questions while linear regression analysis was used to test the hypothesis at 0.05 probability level. Results revealed that the extent to which gender moderates the relationship between violent video games play and aggressive behaviour among in-school adolescents is very high. It was also found that gender is a significant moderator in the relationship between violent video games play and aggressive behaviour among in-school adolescents. Future research could investigate the influence of violent video games on in-school adolescent’s academic achievement orientation.
KW - Aggressive behaviour
KW - gender
KW - in-school adolescents
KW - moderator
KW - significant
KW - violent video games
UR - http://www.scopus.com/inward/record.url?scp=85108654408&partnerID=8YFLogxK
U2 - 10.36478/JEASCI.2019.10430.10433
DO - 10.36478/JEASCI.2019.10430.10433
M3 - Article
AN - SCOPUS:85108654408
SN - 1819-6608
VL - 14
SP - 10430
EP - 10433
JO - ARPN Journal of Engineering and Applied Sciences
JF - ARPN Journal of Engineering and Applied Sciences
IS - Special Issue 8
ER -