Abstract
Striking a balance between theory and practice in computer forensics education is considered essential to producing successful graduates with the necessary skills to take on cybersecurity challenges in the workplace. Adequately incorporating both such aspects can be particularly challenging, especially in courses or modules offered within a short time-frame. In such situations, preparing the students will require that they are incentivized to actively engage with the extensive background learning material and remain current on latest developments to correctly grasp the theoretical underpinning of the subject. In this paper, we describe the development of an adventure game to make the learning of applicable theory attractive and relevant. ForenCity takes the form of a web-based scavenger hunt in which students must apply their knowledge of computer forensics and correctly process digital evidence and progress through the game.
| Original language | English |
|---|---|
| Title of host publication | Information Security Education – Towards a Cybersecure Society - 11th IFIP WG 11.8 World Conference, WISE 11, Held at the 24th IFIP World Computer Congress, WCC 2018, Proceedings |
| Editors | Lynette Drevin, Marianthi Theocharidou |
| Publisher | Springer New York LLC |
| Pages | 15-27 |
| Number of pages | 13 |
| ISBN (Print) | 9783319997339 |
| DOIs | |
| Publication status | Published - 2018 |
| Event | 11th World Conference on Information Security Education, WISE 2018 Held at the 24th IFIP World Computer Congress, WCC 2018 - Poznan, Poland Duration: 18 Sept 2018 → 20 Sept 2018 |
Publication series
| Name | IFIP Advances in Information and Communication Technology |
|---|---|
| Volume | 531 |
| ISSN (Print) | 1868-4238 |
Conference
| Conference | 11th World Conference on Information Security Education, WISE 2018 Held at the 24th IFIP World Computer Congress, WCC 2018 |
|---|---|
| Country/Territory | Poland |
| City | Poznan |
| Period | 18/09/18 → 20/09/18 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Keywords
- Computer forensics education
- Game-based learning
- Self-motivated learning
ASJC Scopus subject areas
- Information Systems
- Computer Networks and Communications
- Information Systems and Management
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