Forencity: A playground for self-motivated learning in computer forensics

Frans F. Blauw, Wai Sze Leung

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

Striking a balance between theory and practice in computer forensics education is considered essential to producing successful graduates with the necessary skills to take on cybersecurity challenges in the workplace. Adequately incorporating both such aspects can be particularly challenging, especially in courses or modules offered within a short time-frame. In such situations, preparing the students will require that they are incentivized to actively engage with the extensive background learning material and remain current on latest developments to correctly grasp the theoretical underpinning of the subject. In this paper, we describe the development of an adventure game to make the learning of applicable theory attractive and relevant. ForenCity takes the form of a web-based scavenger hunt in which students must apply their knowledge of computer forensics and correctly process digital evidence and progress through the game.

Original languageEnglish
Title of host publicationInformation Security Education – Towards a Cybersecure Society - 11th IFIP WG 11.8 World Conference, WISE 11, Held at the 24th IFIP World Computer Congress, WCC 2018, Proceedings
EditorsLynette Drevin, Marianthi Theocharidou
PublisherSpringer New York LLC
Pages15-27
Number of pages13
ISBN (Print)9783319997339
DOIs
Publication statusPublished - 2018
Event11th World Conference on Information Security Education, WISE 2018 Held at the 24th IFIP World Computer Congress, WCC 2018 - Poznan, Poland
Duration: 18 Sept 201820 Sept 2018

Publication series

NameIFIP Advances in Information and Communication Technology
Volume531
ISSN (Print)1868-4238

Conference

Conference11th World Conference on Information Security Education, WISE 2018 Held at the 24th IFIP World Computer Congress, WCC 2018
Country/TerritoryPoland
CityPoznan
Period18/09/1820/09/18

Keywords

  • Computer forensics education
  • Game-based learning
  • Self-motivated learning

ASJC Scopus subject areas

  • Information Systems
  • Computer Networks and Communications
  • Information Systems and Management

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