TY - GEN
T1 - Footballer Player Recommendation Model Using Graph Convolutional Networks
AU - Saib, W.
AU - Moodley, T.
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
PY - 2026
Y1 - 2026
N2 - In modern football, smart recruitment is essential in building successful teams. Traditional scouting methods, though effective in identifying player mentalities, often fall short due to the team’s budget restrictions and the need to fit the head coach’s strategy. Teams frequently lose top targets to wealthier clubs, sign players who do not fit with the coach’s strategy and overlook affordable and stylistically similar players. To address this, we propose a novel player recommendation system, which first clusters players and then leverages the Graph Convolutional Networks (GCNs) ability to generate rich node embeddings from a player-similarity graph constructed via cosine distance. Using data from FBref, we refine the scope to only central midfielders and on the Graph Convolutional Network where the target variables are the labels from K-Means clustering of which we obtained 49% accuracy with all neighbours but a perfect 100% with shared-label aggregation introduced in this paper. It was observed that there were significant visual differences (obtained via t-SNE) in the clusters formed. Graph Convolutional Networks are primarily used for node classification on academic citation datasets, and the proposed method in this research outperformed on the Cora (88%) and Pubmed (84%) Datasets, respectively.
AB - In modern football, smart recruitment is essential in building successful teams. Traditional scouting methods, though effective in identifying player mentalities, often fall short due to the team’s budget restrictions and the need to fit the head coach’s strategy. Teams frequently lose top targets to wealthier clubs, sign players who do not fit with the coach’s strategy and overlook affordable and stylistically similar players. To address this, we propose a novel player recommendation system, which first clusters players and then leverages the Graph Convolutional Networks (GCNs) ability to generate rich node embeddings from a player-similarity graph constructed via cosine distance. Using data from FBref, we refine the scope to only central midfielders and on the Graph Convolutional Network where the target variables are the labels from K-Means clustering of which we obtained 49% accuracy with all neighbours but a perfect 100% with shared-label aggregation introduced in this paper. It was observed that there were significant visual differences (obtained via t-SNE) in the clusters formed. Graph Convolutional Networks are primarily used for node classification on academic citation datasets, and the proposed method in this research outperformed on the Cora (88%) and Pubmed (84%) Datasets, respectively.
KW - Classification
KW - Football Analytics
KW - Graph Neural Networks
KW - Player Recommendation
UR - https://www.scopus.com/pages/publications/105028158003
U2 - 10.1007/978-3-032-12983-3_48
DO - 10.1007/978-3-032-12983-3_48
M3 - Conference contribution
AN - SCOPUS:105028158003
SN - 9783032129826
T3 - Smart Innovation, Systems and Technologies
SP - 501
EP - 510
BT - Information Systems for Intelligent Systems - Proceedings of ISBM 2025
A2 - Ganokratanaa, Thittaporn
A2 - Londhe, Narendra D.
A2 - Joshi, Amit
A2 - Kitsing, Meelis
PB - Springer Science and Business Media Deutschland GmbH
T2 - 4th World Conference on Information Systems for Business Management, ISBM 2025
Y2 - 24 September 2025 through 26 September 2025
ER -