Abstract
A review of experimental studies accounts for the effectiveness of simulation-based learning in generating behavior and other variables towards sustainability. A set of 35 studies from 1997–2019 was derived from the bibliometric database on simulations and serious games (SSG) featuring education for sustainable development (ESD). Key findings highlighted the effects of SSG on sustainable variables. The SSG featured in experiments focused on either multiple or single dimensions of sustainability and appeared in academic, household and workplace settings. The experiments are overweighed with quasi-experimental designs, indicating the challenges to achieve random assignments. The majority of the simulation gaming interventions showed significant effects on knowledge, attitude and behavior towards sustainability. Interpreting the effects requires clear evidence, particularly when effect size indicators were likely to be ignored or skipped. Future researchers must use appropriate analytical tools and justify key results to achieve statistically significant effects of SSG on outcome variables.
| Original language | English |
|---|---|
| Title of host publication | Gaming, Simulation and Innovations |
| Subtitle of host publication | Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Revised Selected Papers |
| Editors | Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 101-114 |
| Number of pages | 14 |
| ISBN (Print) | 9783031099588 |
| DOIs | |
| Publication status | Published - 2022 |
| Event | 52nd International Simulation and Gaming Association Conference, ISAGA 2021 - Virtual, Online Duration: 6 Sept 2021 → 10 Sept 2021 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 13219 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 52nd International Simulation and Gaming Association Conference, ISAGA 2021 |
|---|---|
| City | Virtual, Online |
| Period | 6/09/21 → 10/09/21 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 12 Responsible Consumption and Production
Keywords
- Planned behavior
- Pretest-posttest design
- Quasi-experimental research
- Simulation-based learning
- Triple-bottom line
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science
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