Experimental Research: Simulations and Serious Games for Sustainability

Uyen Phuong Nguyen, Philip Hallinger

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

A review of experimental studies accounts for the effectiveness of simulation-based learning in generating behavior and other variables towards sustainability. A set of 35 studies from 1997–2019 was derived from the bibliometric database on simulations and serious games (SSG) featuring education for sustainable development (ESD). Key findings highlighted the effects of SSG on sustainable variables. The SSG featured in experiments focused on either multiple or single dimensions of sustainability and appeared in academic, household and workplace settings. The experiments are overweighed with quasi-experimental designs, indicating the challenges to achieve random assignments. The majority of the simulation gaming interventions showed significant effects on knowledge, attitude and behavior towards sustainability. Interpreting the effects requires clear evidence, particularly when effect size indicators were likely to be ignored or skipped. Future researchers must use appropriate analytical tools and justify key results to achieve statistically significant effects of SSG on outcome variables.

Original languageEnglish
Title of host publicationGaming, Simulation and Innovations
Subtitle of host publicationChallenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Revised Selected Papers
EditorsUpinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch
PublisherSpringer Science and Business Media Deutschland GmbH
Pages101-114
Number of pages14
ISBN (Print)9783031099588
DOIs
Publication statusPublished - 2022
Event52nd International Simulation and Gaming Association Conference, ISAGA 2021 - Virtual, Online
Duration: 6 Sept 202110 Sept 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13219 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference52nd International Simulation and Gaming Association Conference, ISAGA 2021
CityVirtual, Online
Period6/09/2110/09/21

Keywords

  • Planned behavior
  • Pretest-posttest design
  • Quasi-experimental research
  • Simulation-based learning
  • Triple-bottom line

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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