TY - GEN
T1 - Evaluation of virtual reality concepts for rapid prototyping of gears using additive layer technology
AU - Laseinde, Opeyeolu Timothy
AU - Mouchou, Rosine
AU - Kuti, Olawole
N1 - Publisher Copyright:
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.
PY - 2020
Y1 - 2020
N2 - Virtual Reality methods have seamlessly accelerated rapid prototyping of new product designs in various industries due to its flexibility in design modification, re-configurability, and non-destructive testing potential. There are various studies on the application of VR for 3D and 4D visualization of conceptual environment. However, limited research exists on its application in rapid prototyping of gears. The study seeks to evaluate various VR simulation methods applied within the product research and development industry for the design of gears that are manufactured using additive layer manufacturing processes, through a research based fact-finding approach. Based on the findings, the paper seeks to share these outcomes as a means of providing information that will guide both institution based researchers and product development specialist in rightly selecting proven Virtual Reality techniques that will guarantee optimal ramp up time for rapid prototyping unique gear designs, putting into consideration human factors.
AB - Virtual Reality methods have seamlessly accelerated rapid prototyping of new product designs in various industries due to its flexibility in design modification, re-configurability, and non-destructive testing potential. There are various studies on the application of VR for 3D and 4D visualization of conceptual environment. However, limited research exists on its application in rapid prototyping of gears. The study seeks to evaluate various VR simulation methods applied within the product research and development industry for the design of gears that are manufactured using additive layer manufacturing processes, through a research based fact-finding approach. Based on the findings, the paper seeks to share these outcomes as a means of providing information that will guide both institution based researchers and product development specialist in rightly selecting proven Virtual Reality techniques that will guarantee optimal ramp up time for rapid prototyping unique gear designs, putting into consideration human factors.
KW - Additive layer
KW - Additive manufacturing
KW - Product design
KW - Rapid prototyping
KW - Simulation
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85088751358&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-51828-8_100
DO - 10.1007/978-3-030-51828-8_100
M3 - Conference contribution
AN - SCOPUS:85088751358
SN - 9783030518271
T3 - Advances in Intelligent Systems and Computing
SP - 756
EP - 761
BT - Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design
A2 - Ahram, Tareq
A2 - Falcão, Christianne
PB - Springer
T2 - AHFE Virtual Conference on Usability and User Experience, the Virtual Conference on Human Factors and Assistive Technology, the Virtual Conference on Human Factors and Wearable Technologies, and the Virtual Conference on Virtual Environments and Game Design, 2020
Y2 - 16 July 2020 through 20 July 2020
ER -