TY - GEN
T1 - Evaluating creative mobile applications development using emotional design
AU - Ochara, Nixon Muganda
AU - De Villiers, Carina
AU - Twinomurinzi, Hossana
AU - Pretorius, Jaco
PY - 2014/9/29
Y1 - 2014/9/29
N2 - In this research paper, we adopt an integrative view of user involvement in software development; where, a user's psychological state, at various phases of development, is linked to the contribution of user involvement in the success of software development. We explore the link between creativity and emotional design in order to evolve a conceptual framework for studying creativity in the fast growing area of mobile applications (apps) development. Action research, which is regarded as participatory, emancipatory and contextual, was adopted in this study. The study used a case study design and a survey of 1 502 students registered for a first year course in Management Information Systems at a large urban University in South Africa. Results from this study found that for app development to be more creative and innovative, emotional design should be part of the broader process of improving requirements engineering in Information Systems Development (ISD). We also found that in situations where emotional feedback is genuine, requirements engineering problems related to the "misinformation effect" common in ISD can be minimized. The third claim we affirm stronger is how users in ISD play a closer role as co-developers of mobile apps in order to realize true creativity and innovativeness. This study further demonstrated how subjective feelings in ISD can be evaluated using visual artifacts such as the Emocard.
AB - In this research paper, we adopt an integrative view of user involvement in software development; where, a user's psychological state, at various phases of development, is linked to the contribution of user involvement in the success of software development. We explore the link between creativity and emotional design in order to evolve a conceptual framework for studying creativity in the fast growing area of mobile applications (apps) development. Action research, which is regarded as participatory, emancipatory and contextual, was adopted in this study. The study used a case study design and a survey of 1 502 students registered for a first year course in Management Information Systems at a large urban University in South Africa. Results from this study found that for app development to be more creative and innovative, emotional design should be part of the broader process of improving requirements engineering in Information Systems Development (ISD). We also found that in situations where emotional feedback is genuine, requirements engineering problems related to the "misinformation effect" common in ISD can be minimized. The third claim we affirm stronger is how users in ISD play a closer role as co-developers of mobile apps in order to realize true creativity and innovativeness. This study further demonstrated how subjective feelings in ISD can be evaluated using visual artifacts such as the Emocard.
KW - Creative Design
KW - Creativity
KW - Emotional Design
KW - Mobile Applications Development
KW - Software Development
UR - http://www.scopus.com/inward/record.url?scp=84958683800&partnerID=8YFLogxK
U2 - 10.1145/2664591.2664614
DO - 10.1145/2664591.2664614
M3 - Conference contribution
AN - SCOPUS:84958683800
T3 - ACM International Conference Proceeding Series
SP - 132
EP - 141
BT - ACM International Conference Proceeding Series
A2 - Gelderblom, Helene
A2 - van Deventer, J.P.
A2 - Gerber, Aurona
A2 - Matthee, Machdel C.
PB - Association for Computing Machinery
T2 - Southern African Institute for Computer Scientist and Information Technologists Annual Conference, SAICSIT 2014
Y2 - 28 September 2014 through 1 October 2014
ER -