Designing and developing a narrative driven serious game for teaching information theory

Reolyn Heymann, Jacob J. Greeff

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

A serious game called 'Codebreakers' was devel oped and designed for a fourth year Telecommunications module at the University of Johannesburg. The goal of the game was to assist students to prepare for tests. The game was played for the first time in 2017 and received positive feedback. During a collaborative design session with students, educational specialists, developers and the lecturer, it emerged that students would also gain from a serious game that not only allows them to prepare for tests, but also to explore and understand the content from the start. A linear and narrative driven serious games called 'EnigmAI' was designed and developed with this goal in mind. This paper explores the design and development of the new game, based on the experience gained from the previous game and from collaborative design sessions.

Original languageEnglish
Title of host publicationProceedings of 2018 IEEE Global Engineering Education Conference
Subtitle of host publicationEmerging Trends and Challenges of Engineering Education, EDUCON 2018
PublisherIEEE Computer Society
Pages489-496
Number of pages8
ISBN (Electronic)9781538629574
DOIs
Publication statusPublished - 23 May 2018
Event2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education, EDUCON 2018 - Santa Cruz de Tenerife, Canary Islands, Spain
Duration: 17 Apr 201820 Apr 2018

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
Volume2018-April
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567

Conference

Conference2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education, EDUCON 2018
Country/TerritorySpain
CitySanta Cruz de Tenerife, Canary Islands
Period17/04/1820/04/18

Keywords

  • Information Theory
  • Serious games
  • web-based learning

ASJC Scopus subject areas

  • General Engineering
  • Information Systems and Management
  • Education

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