TY - GEN
T1 - Designing a S-UX Framework to Combat Phishing and Foster Digital Responsibility
AU - Mpekoa, Noluntu
AU - Tom, Sheethal
AU - Shozi, Nobubele
AU - Gcaza, Noluxolo
N1 - Publisher Copyright:
© IFIP International Federation for Information Processing 2026.
PY - 2026
Y1 - 2026
N2 - Cyberattacks have emerged as problems caused not only by technological issues but also by human factors that are often overlooked when designing interactive systems. Social engineering is an extremely effective type of cybercrime, where the attackers use human psychology to achieve their target which are in the form of data, account details, or IT devices for example. Phishing is one of the first methods that social engineers use to target victims and it accounts for the highest percentage of data breaches at 25% compared to the other types. Phishing is a deception technique that attackers use to steal sensitive information such as usernames, passwords, and online banking details from their victims. Despite phishing attacks being known for more than two decades, and the ongoing research for developing effective techniques against these attacks, the increasing trend of attacks confirms the lack of robust solutions and techniques against these attacks. There is a need for comprehensive research in the area of anti-phishing to improve the overall cybersecurity landscape. Hence this study aims to design and propose a User Experience (UX) Framework to safeguard against digital deception, that focuses on cybersecurity training applications. The study conducted an in-depth literature review on phishing and major phishing attacks. Next, the study explored interactive design by linking phishing with user experience design. Lastly, the improved S-UX framework is proposed for cybersecurity training applications in safeguarding users against digital deception. The proposed framework offers six high-level constructs which include security, experience, interactiveness, accessibility, robustness, and transparency. This study also provides recommendations on how to apply the proposed framework for cybersecurity training and real-world situations.
AB - Cyberattacks have emerged as problems caused not only by technological issues but also by human factors that are often overlooked when designing interactive systems. Social engineering is an extremely effective type of cybercrime, where the attackers use human psychology to achieve their target which are in the form of data, account details, or IT devices for example. Phishing is one of the first methods that social engineers use to target victims and it accounts for the highest percentage of data breaches at 25% compared to the other types. Phishing is a deception technique that attackers use to steal sensitive information such as usernames, passwords, and online banking details from their victims. Despite phishing attacks being known for more than two decades, and the ongoing research for developing effective techniques against these attacks, the increasing trend of attacks confirms the lack of robust solutions and techniques against these attacks. There is a need for comprehensive research in the area of anti-phishing to improve the overall cybersecurity landscape. Hence this study aims to design and propose a User Experience (UX) Framework to safeguard against digital deception, that focuses on cybersecurity training applications. The study conducted an in-depth literature review on phishing and major phishing attacks. Next, the study explored interactive design by linking phishing with user experience design. Lastly, the improved S-UX framework is proposed for cybersecurity training applications in safeguarding users against digital deception. The proposed framework offers six high-level constructs which include security, experience, interactiveness, accessibility, robustness, and transparency. This study also provides recommendations on how to apply the proposed framework for cybersecurity training and real-world situations.
KW - Phishing
KW - UX framework
KW - cybersecurity training
KW - interactive design
UR - https://www.scopus.com/pages/publications/105012356966
U2 - 10.1007/978-3-032-00777-3_1
DO - 10.1007/978-3-032-00777-3_1
M3 - Conference contribution
AN - SCOPUS:105012356966
SN - 9783032007766
T3 - IFIP Advances in Information and Communication Technology
SP - 1
EP - 20
BT - Designing for Tomorrow
A2 - Bhutkar, Ganesh
A2 - Tom, Sheethal
A2 - Roy, Debjani
A2 - Abdelnour-Nocera, Jose
PB - Springer Science and Business Media Deutschland GmbH
T2 - 1st IFIP WG 13.8 International Conference on Interaction Design for International Development, IDID 2024
Y2 - 7 November 2024 through 9 November 2024
ER -