TY - GEN
T1 - Computing with non-convex polyhedra on the GPU
AU - Wilke, Daniel N.
AU - Govender, N.
AU - Pizette, Patrick
AU - Abriak, N. E.
N1 - Publisher Copyright:
© Springer Science+Business Media Singapore 2017.
PY - 2017
Y1 - 2017
N2 - We recently introduced Blaze-DEMGPU, a GPU based computing framework for convex polyhedral shaped particles (Govender et al. Appl. Math. Comp. 267, 810–829, 2015). The computing framework was validated against numerous industrial applications that include particulate discharge and estimating power draw for a ball mill in comminution applications. In this study we extend the computing capabilities of the convex polyhedral Blaze-DEMGPU computing platform to include non-convex polyhedral particles. We follow a similar philosophy to the well known clumping, clustering or fusing of spheres (Chong et al. Gran. Mat. 17, 377–387, 2015), but instead we fuse convex polyhedral particles. This allows for fused or super polyhedral particles that constitute effective physical properties for the fused particle e.g. the inertia tensor. The major benefit of fused polyhedral particles as opposed to clustered spherical particles is that the number of particles required to fuse fairly complex particle shapes is small. In addition, numerous decompositions exist to exactly decompose a non-convex particle in a number of convex particles. The main complexity of non-convex polyhedral particles is to resolve contact effectively and efficiently on the GPU. In this paper we outline our approach.
AB - We recently introduced Blaze-DEMGPU, a GPU based computing framework for convex polyhedral shaped particles (Govender et al. Appl. Math. Comp. 267, 810–829, 2015). The computing framework was validated against numerous industrial applications that include particulate discharge and estimating power draw for a ball mill in comminution applications. In this study we extend the computing capabilities of the convex polyhedral Blaze-DEMGPU computing platform to include non-convex polyhedral particles. We follow a similar philosophy to the well known clumping, clustering or fusing of spheres (Chong et al. Gran. Mat. 17, 377–387, 2015), but instead we fuse convex polyhedral particles. This allows for fused or super polyhedral particles that constitute effective physical properties for the fused particle e.g. the inertia tensor. The major benefit of fused polyhedral particles as opposed to clustered spherical particles is that the number of particles required to fuse fairly complex particle shapes is small. In addition, numerous decompositions exist to exactly decompose a non-convex particle in a number of convex particles. The main complexity of non-convex polyhedral particles is to resolve contact effectively and efficiently on the GPU. In this paper we outline our approach.
UR - http://www.scopus.com/inward/record.url?scp=85007294036&partnerID=8YFLogxK
U2 - 10.1007/978-981-10-1926-5_141
DO - 10.1007/978-981-10-1926-5_141
M3 - Conference contribution
AN - SCOPUS:85007294036
SN - 9789811019258
T3 - Springer Proceedings in Physics
SP - 1371
EP - 1377
BT - Proceedings of the 7th International Conference on Discrete Element Methods
A2 - Li, Xikui
A2 - Feng, Yuntian
A2 - Mustoe, Graham
PB - Springer Science and Business Media, LLC
T2 - 7th International Conference on Discrete Element Methods, DEM7 2016
Y2 - 1 August 2016 through 4 August 2016
ER -