TY - GEN
T1 - Complexity of Efficient Outcomes in Binary-Action Polymatrix Games and Implications for Coordination Problems
AU - Deligkas, Argyrios
AU - Eiben, Eduard
AU - Gutin, Gregory
AU - Neary, Philip
AU - Yeo, Anders
N1 - Publisher Copyright:
© 2023 International Joint Conferences on Artificial Intelligence. All rights reserved.
PY - 2023
Y1 - 2023
N2 - We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure-coordination games and anti-coordination games. We consider three objectives in the context of simple binary-action polymatrix games: (i) maximizing welfare, (ii) maximizing potential, and (iii) finding a welfare-maximizing Nash equilibrium. We introduce an intermediate, new graph-partition problem, termed MWDP, which is of independent interest, and we provide a complexity dichotomy for it. This dichotomy, among other results, provides as a corollary a dichotomy for Objective (i) for general binary-action polymatrix games. In addition, it reveals that the complexity of achieving these objectives varies depending on the form of the coordination problem. Specifically, Objectives (i) and (ii) can be efficiently solved in pure-coordination games, but are NP-hard in anti-coordination games. Finally, we show that objective (iii) is NP-hard even for simple non-trivial pure-coordination games.
AB - We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure-coordination games and anti-coordination games. We consider three objectives in the context of simple binary-action polymatrix games: (i) maximizing welfare, (ii) maximizing potential, and (iii) finding a welfare-maximizing Nash equilibrium. We introduce an intermediate, new graph-partition problem, termed MWDP, which is of independent interest, and we provide a complexity dichotomy for it. This dichotomy, among other results, provides as a corollary a dichotomy for Objective (i) for general binary-action polymatrix games. In addition, it reveals that the complexity of achieving these objectives varies depending on the form of the coordination problem. Specifically, Objectives (i) and (ii) can be efficiently solved in pure-coordination games, but are NP-hard in anti-coordination games. Finally, we show that objective (iii) is NP-hard even for simple non-trivial pure-coordination games.
UR - https://www.scopus.com/pages/publications/85165594859
U2 - 10.24963/ijcai.2023/294
DO - 10.24963/ijcai.2023/294
M3 - Conference contribution
AN - SCOPUS:85165594859
T3 - IJCAI International Joint Conference on Artificial Intelligence
SP - 2642
EP - 2650
BT - Proceedings of the 32nd International Joint Conference on Artificial Intelligence, IJCAI 2023
A2 - Elkind, Edith
PB - International Joint Conferences on Artificial Intelligence
T2 - 32nd International Joint Conference on Artificial Intelligence, IJCAI 2023
Y2 - 19 August 2023 through 25 August 2023
ER -