TY - GEN
T1 - Codebreakers
T2 - 16th International Conference on Web-based learning, ICWL 2017
AU - Greeff, Jacob
AU - Heymann, Reolyn
AU - Heymann, Murray
AU - Heymann, Carl
N1 - Publisher Copyright:
© 2017, Springer International Publishing AG.
PY - 2017
Y1 - 2017
N2 - This paper reports the conceptualization, design, and development of the first and second prototype of a serious game for the teaching of the basics of Information Theory. Using the steps for a needs and context analysis, the researchers, lecturer and game developers participated in a focused group discussion to conceptualize the context and content for the game. Based on the design concepts found through the literature review, the team chose to follow a design research approach to create the academic intervention. The team used known game attributes and design principles, as well as feedback from guided evaluations, to create the first two prototypes of the game Codebreakers which is currently being used at the University of Johannesburg. As described in the design research approach, the team used an iterative process to develop the prototypes, with the final goal being to reach a point where the academic intervention can be generalized to other contexts.
AB - This paper reports the conceptualization, design, and development of the first and second prototype of a serious game for the teaching of the basics of Information Theory. Using the steps for a needs and context analysis, the researchers, lecturer and game developers participated in a focused group discussion to conceptualize the context and content for the game. Based on the design concepts found through the literature review, the team chose to follow a design research approach to create the academic intervention. The team used known game attributes and design principles, as well as feedback from guided evaluations, to create the first two prototypes of the game Codebreakers which is currently being used at the University of Johannesburg. As described in the design research approach, the team used an iterative process to develop the prototypes, with the final goal being to reach a point where the academic intervention can be generalized to other contexts.
KW - Engineering education
KW - Self-determination theory
KW - Serious games
UR - http://www.scopus.com/inward/record.url?scp=85030126695&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-66733-1_2
DO - 10.1007/978-3-319-66733-1_2
M3 - Conference contribution
AN - SCOPUS:85030126695
SN - 9783319667324
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 13
EP - 22
BT - Advances in Web-Based Learning - ICWL 2017 - 16th International Conference, Proceedings
A2 - Manjon, Baltasar Fernandez
A2 - Xie, Haoran
A2 - Popescu, Elvira
A2 - Hancke, Gerhard
PB - Springer Verlag
Y2 - 20 September 2017 through 22 September 2017
ER -