Abstract
Quite often Computer Forensics students are afforded little or no opportunity to gain experience when it comes to retrieving digital evidence from a crime scene. For our offering, the exclusion was attributed to a lack of resources in terms of time, physical space, and equipment. To circumvent the aforementioned short-comings, we tapped into the imaginations of our students to introduce a search and seizure exercise by means of role-play simulation, which is seen to be a form of active learning. This paper describes how we adapted the problem-based learning activities approach employed by the Universities of Sunderland and Glamorgan, to offer our students a similar student-centered learning opportunity, supplementing the lack of a professional crime scene environment with a storyteller to fill in the details of what the students experience during their role-play simulation. We review our version of the search and seizure role-play simulation against the lessons learnt at Sunderland and Glamorgan, examining how future implementations can be revised to reflect best practices in offering our students improved learning opportunities.
| Original language | English |
|---|---|
| Title of host publication | ICT Education - 46th Annual Conference of the Southern African Computer Lecturers Association, SACLA 2017, Revised Selected Papers |
| Editors | Janet Liebenberg, Stefan Gruner |
| Publisher | Springer Verlag |
| Pages | 265-277 |
| Number of pages | 13 |
| ISBN (Print) | 9783319696690 |
| DOIs | |
| Publication status | Published - 2017 |
| Event | 46th Annual Conference of the Southern African Computer Lecturers’ Association, SACLA 2017 - Magaliesburg, South Africa Duration: 3 Jul 2017 → 5 Jul 2017 |
Publication series
| Name | Communications in Computer and Information Science |
|---|---|
| Volume | 730 |
| ISSN (Print) | 1865-0929 |
Conference
| Conference | 46th Annual Conference of the Southern African Computer Lecturers’ Association, SACLA 2017 |
|---|---|
| Country/Territory | South Africa |
| City | Magaliesburg |
| Period | 3/07/17 → 5/07/17 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Keywords
- Active learning
- Computer forensics
- Role-play simulation
ASJC Scopus subject areas
- General Computer Science
- General Mathematics
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