Abstract
The University of Johannesburg has integrated serious games into its teaching, exemplified by Codebreakers, a 2D game teaching information theory. While successful, Codebreakers lacked person-alisation and used a criticised assessment method based on answer streaks. Knowledge tracing algorithms, known for their effectiveness in intelligent tutoring systems, were considered to address these limitations. This led to the research question: "Can a new serious game be designed, incorporating knowledge tracing algorithms to deliver personalised learning experiences in telecommunications education?" In response, an escape-themed serious game was developed, integrating Bayesian Knowledge Tracing as a sta-tistical student model for personalised learning. This innovative approach combines free-roam gameplay with tailored educational content, significantly advancing serious game design. While pri-marily aimed at enhancing Codebreakers, this new game contrib-utes substantially to serious game theory by successfully imple-menting personalised learning within an engaging format. The pro-ject showcases the potential of knowledge tracing algorithms in creating adaptive, student-centered learning experiences within the context of educational games.
Original language | English |
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Pages (from-to) | 107-131 |
Number of pages | 25 |
Journal | International Journal of Serious Games |
Volume | 11 |
Issue number | 2 |
DOIs | |
Publication status | Published - 26 Jun 2024 |
Externally published | Yes |
Keywords
- 3-Dimensional
- Knowledge tracing
- Procedural generation
- Serious games
- Synthetic data generation
ASJC Scopus subject areas
- Software
- Education
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
- Artificial Intelligence
- Applied Mathematics