An Interactive Game to aid with Anxiety Management

Shiksha Dheda, Reolyn Heymann

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

Most, if not all, persons have reacted negatively to stress at some point. However, when daily functioning is hindered by feelings of anxiety, it is likely that a person could be suffering from an anxiety disorder. There are many treatment options available for anxiety and anxiety related disorders that vary in effectiveness depending on the patient, mental health professional and environment in which the treatment is administered. Many sufferers, however, do not approach mental health professionals with their disorders in the first place. This project aims to create a game that is accessible and low-cost and that shields the user from societal stigma to an extent. This game aims to enable the user to indirectly work out of an anxiety attack by starting at a difficult level and ending at an easy level (contrary to traditional gaming convention). Several psychologists have claimed that this game could be effective at managing anxiety symptoms, with an average rating of 65% being awarded for the game's effectiveness at managing anxiety. Hopefully, this project will begin the first of many more accessible and affordable serious games that aim to assist with mental health issues; a serious, albeit often overlooked societal vulnerability.

Original languageEnglish
Title of host publication2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019
EditorsDuarte Duque, Jeremy White, Nuno Rodrigues, Joao L. Vilaca, Nuno Dias
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728103006
DOIs
Publication statusPublished - Aug 2019
Event7th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2019 - Kyoto, Japan
Duration: 5 Aug 20197 Aug 2019

Publication series

Name2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019

Conference

Conference7th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2019
Country/TerritoryJapan
CityKyoto
Period5/08/197/08/19

Keywords

  • accessible
  • anxiety
  • emotional neutrality
  • game development
  • management
  • mental health
  • serious games

ASJC Scopus subject areas

  • Health Informatics
  • Health (social science)
  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology

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