An Augmented Reality Approach to Delivering a Connected Digital Forensics Training Experience

Wai Sze Leung, Frans F. Blauw

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Citations (Scopus)

Abstract

Teaching digital forensics can be regarded as being rather challenging due to the multi-faceted nature of a typical investigation, leading to the call for providing digital forensics students with a context that is clearer and more encompassing in representing the investigative process. This paper describes how an online gaming engine can be leveraged to deliver students with such a learning experience. We report on the experiences reported by our students who completed the exercise and provide suggestions going forward on how the system can potentially be extended to enhance the overall realization of a full case that encompasses the typical resolution of a case or incident.

Original languageEnglish
Title of host publicationInformation Science and Applications, ICISA 2019
EditorsKuinam J. Kim, Hye-Young Kim
PublisherSpringer
Pages353-361
Number of pages9
ISBN (Print)9789811514647
DOIs
Publication statusPublished - 2020
Event10th International Conference on Information Science and Applications, ICISA 2019 - Seoul, Korea, Republic of
Duration: 16 Dec 201918 Dec 2019

Publication series

NameLecture Notes in Electrical Engineering
Volume621
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Conference

Conference10th International Conference on Information Science and Applications, ICISA 2019
Country/TerritoryKorea, Republic of
CitySeoul
Period16/12/1918/12/19

Keywords

  • Augmented reality
  • Digital forensics
  • Problem-based learning

ASJC Scopus subject areas

  • Industrial and Manufacturing Engineering

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