An analysis on the role of computer graphics and animation in Zimbabwean film industry

Fortunate Tatenda Mauyakufa, Anup Pradhan

Research output: Contribution to journalConference articlepeer-review

1 Citation (Scopus)


The film industry has been shifting and advancing in such a manner that even actors can now be substituted with robots or animated cartoons to represent human beings in films. Artificial sceneries are now becoming difficult to distinguish from real places. Computer graphics and animation have greatly affected the operations of film production globally and proven to be an inevitable source that create and enhance realistic images and sound in films that resembles a real environment. Because of its flexibility, most audiences are now interested in scientific films, and similar genres which highly use computer graphics and animation. The introduction of computer has also increased demand for many digitalized and online platforms for such films. This study focuses on the existence of computer graphics and use of animation in Zimbabwean film and television production. The paper will trace the development of computer graphics and animation, and its future prospects. Presently, the Zimbabwean film industry has been less appealing to most Zimbabwean audience leaving the industry less competitive.

Original languageEnglish
Pages (from-to)686-693
Number of pages8
JournalProceedings of the International Conference on Industrial Engineering and Operations Management
Issue numberSEP
Publication statusPublished - 2018
Event3rd North American IEOM Conference. IEOM 2018 -
Duration: 27 Sept 201829 Sept 2018


  • Animation
  • Computer graphics
  • Film
  • Technology
  • Zimbabwe

ASJC Scopus subject areas

  • Strategy and Management
  • Management Science and Operations Research
  • Control and Systems Engineering
  • Industrial and Manufacturing Engineering


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