Abstract
Virtual Reality (VR) has emerged as a revolutionary technology with immense potential in transforming the landscape of education. This manuscript explores the integration of VR into educational settings, examining its benefits, challenges, and the promising future it holds in enhancing teaching and learning experiences across various disciplines. The result of this study shows that the existing literature showcases the diverse applications of VR, ranging from immersive simulations in medical training to enhancing language acquisition and making science, technology, engineering and mathematics (STEM) subjects more accessible. As educators and researchers continue to explore the possibilities offered by virtual reality, it is evident that this technology has the potential to redefine traditional educational paradigms. The emphasis on creating inclusive, interactive, and dynamic learning environments through VR not only caters to diverse learning styles but also addresses the ever-evolving needs of modern education. As this field evolves, ongoing research endeavors will undoubtedly uncover new insights, refine existing applications, and contribute to the continual improvement of educational methodologies in the digital age.
| Original language | English |
|---|---|
| Title of host publication | International Conference on Science, Engineering and Business for Driving Sustainable Development Goals, SEB4SDG 2024 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (Electronic) | 9798350358155 |
| DOIs | |
| Publication status | Published - 2024 |
| Event | 2024 International Conference on Science, Engineering and Business for Driving Sustainable Development Goals, SEB4SDG 2024 - Omu-Aran, Nigeria Duration: 2 Apr 2024 → 4 Apr 2024 |
Publication series
| Name | International Conference on Science, Engineering and Business for Driving Sustainable Development Goals, SEB4SDG 2024 |
|---|
Conference
| Conference | 2024 International Conference on Science, Engineering and Business for Driving Sustainable Development Goals, SEB4SDG 2024 |
|---|---|
| Country/Territory | Nigeria |
| City | Omu-Aran |
| Period | 2/04/24 → 4/04/24 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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SDG 9 Industry, Innovation, and Infrastructure
Keywords
- Artificial Intelligence
- Industry 4.0
- Virtual reality
- digital education
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Networks and Communications
- Computer Vision and Pattern Recognition
- Information Systems and Management
- Renewable Energy, Sustainability and the Environment
- Computational Mathematics
- Health Informatics
- Instrumentation
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